Thank you so much to everyone who submitted a competition entry! We got more scenario submissions than we could have hoped for, of which many were really well written – and that’s one of the reasons that finding a winner took longer than expected.
Check out the Age IV Events for yourself in this overview document (there are still a few missing, but we’ll update it again soon).Įxploration Die, Cavalry Dice, Infantry Dice and Artillery Dice Scenario Competition Winner No one will come unscathed from the ravages of war and revolution, but those who manage to harness the chaos may come out more potent than ever on the other side. The Age of RevolutionsĪge IV, the closing Age of the game, is undoubtedly an age of upheavals and grandiose clashes. Then there is a new round of file submissions, and checking digital proofs again, before giving the green light to start the press. But before that, while we are waiting for the PPC to arrive, we will work on finalizing all text and art. When the PPC arrives on our doorstep, we will spend some time to review all these things, and make the necessary adjustments. The PPC is first and foremost made to give us an impression of the whole product, and let us check if all components have come out as intended, in terms of numbers, dimensions, colors, aesthetics, legibility of text and iconography, etc. This may sound like we sent off the final print files without letting you look at them first, but this not the case. Monday I pointed out some things that needed to be fixed, Tuesday I got updated proofs, and was able to approve the last of them! Overall it is looking very good! All the numbers add up as intended, all the different card backs have been correctly matched with the fronts they belong to, and no unforeseen problems have come up. This week I’ve been going through the digital proofs from Panda’s printing team, after we delivered a total of no less than 90(!) preliminary print files earlier this month. But we read all comments, and have made so many significant adjustments based on the feedback we’ve received so far Checking Proofs for the Pre-production Copy This is also where you will find the most up to date TTS module at the moment, with all the newest components. We have said it a few times already, but please come join us on our Discord server, where we try to respond to feedback every day, and where community members routinely organize games on Tabletop Simulator. The contributions from members of the community has improved the game many times over. Bringing you guys onboard the development process for this game, has easily been the best decision we have made during this whole project. Due to this, it is clear that bulk-shipment the games to the regional fulfilment partners will happen a few weeks after Chinese New Year.Īnother, equally important but solely positive, lesson learnt, is that you simply cannot overestimate the value of a vibrant and supportive community. The Covid-19 situation has however resulted in our manufacturer (and board game manufacturers in general) being busier than ever, with orders queuing up, so there is sadly no way of fast-tracking production. The PPC should arrive at our office around mid December, and so we are closing in fast on the moment where mass production can commence. With this we are nearing the end of the development process for the game. Following that we will publish updated, near final, versions of both the main rules and the solo rules for all backers to review and comment on. Next week we will make most of the revised Missions public, and available on TTS.